AI Insights · Timothy · October 2024
Top 5 Sports Games on Unified Platform in Latin America Q3 2024
In Q3 2024, the top sports games in Latin America showed varied performance in downloads, revenue, and active users, with some games experiencing significant growth in specific metrics.
In the third quarter of 2024, sports games on a unified platform in Latin America showcased diverse performance trends, with notable figures in downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides insights into the leading games in this category.
EA SPORTS FC™ Mobile Soccer from Electronic Arts saw fluctuating revenue, starting at approximately $397K in early July and ending around $349K by the end of September. Downloads peaked at 772K in the week of September 23, following a previous high of 716K in late July. Weekly active users started strong at 24.9M but decreased to 21.1M mid-quarter before rebounding to 23.1M in the final week.
8 Ball Pool™ by Miniclip.com experienced steady revenue growth, reaching nearly $96K by the end of September. Downloads showed a consistent upward trend, peaking at 598K in late September. Active users maintained a robust presence, increasing from 5.9M to approximately 6.8M over the quarter.
Football League™ 2024 reported minimal revenue, with slight variations around the $100 mark. Downloads were highest at 622K in mid-July and showed a resurgence to 477K at the quarter's end. Weekly active users remained stable, fluctuating around the 2.2M mark and ending at 2.4M.
Soccer Superstar from Real Free Soccer had consistent revenue, averaging around $600 weekly. Downloads began at 443K in early July but saw a decline, closing at 304K. The active user base remained relatively stable, starting at 2.5M and concluding the quarter at 2.5M.
Dream League Soccer 2024 by First Touch Games Ltd. experienced a decrease in revenue, from $119K in early July to $77K by September's end. Downloads also declined, with a peak of 385K in early July dropping to 250K by the end of the quarter. Active users saw a slight decrease from 6.1M to 5.6M.
For more detailed insights into the performance of these games, visit Sensor Tower.